Generating 3D Terrain with 2D Cellular Automata
Nuno Fachada, Ant\'onio R. Rodrigues, Diogo de Andrade, Phil Lopes

TL;DR
This paper demonstrates how 2D cellular automata can be used to generate 3D terrains, providing a simple method for creating navigable landscapes suitable for game development.
Contribution
It introduces a novel approach of using 2D CA for 3D terrain generation, expanding the application of cellular automata in procedural content creation.
Findings
Generated aesthetically interesting terrains
Produced navigable landscapes for potential game use
Showed CA rules influence terrain features
Abstract
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
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Taxonomy
TopicsCellular Automata and Applications · Computational Geometry and Mesh Generation · Modular Robots and Swarm Intelligence
