PDDLEGO: Iterative Planning in Textual Environments
Li Zhang, Peter Jansen, Tianyi Zhang, Peter Clark, Chris, Callison-Burch, Niket Tandon

TL;DR
PDDLEGO introduces an iterative planning method for partially-observed textual environments, enabling more efficient and coherent planning by progressively acquiring information and refining plans, outperforming end-to-end approaches.
Contribution
It presents a novel iterative planning approach that constructs and refines environment representations in partially-observed settings, improving planning efficiency and coherence.
Findings
Plans are 43% more efficient than end-to-end methods on Coin Collector.
Achieves 98% success on Cooking World, outperforming end-to-end LLMs.
Effective in partially-observed, complex textual environments.
Abstract
Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43% more efficient than…
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Taxonomy
TopicsAI-based Problem Solving and Planning · Multi-Agent Systems and Negotiation · Model-Driven Software Engineering Techniques
