Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
Hsiao-yu Chen, Egor Larionov, Ladislav Kavan, Gene Lin, Doug Roble,, Olga Sorkine-Hornung, Tuur Stuyck

TL;DR
This paper introduces a differentiable simulation-based method for automatically refitting and draping 3D garments and their 2D patterns onto various body shapes, streamlining custom-fit clothing production for virtual and real applications.
Contribution
It presents a novel approach that refits garments to different body shapes using differentiable simulation, reducing manual tailoring and enabling scalable, personalized clothing design.
Findings
Enables automatic garment refitting to diverse body shapes.
Supports direct integration into game engines and manufacturing.
Provides accurate physics-based 2D sewing patterns.
Abstract
Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct garment sizes such as small, medium and large. While these may cater to certain groups of individuals that fall within this distribution, they often exclude large sections of the population. In contrast, individually tailored clothing offers a solution to obtain custom-fit garments that are tailored to each individual. However, manual tailoring is time-consuming and requires specialized knowledge, prohibiting the approach from being applied to produce fitted clothing at scale. To address this challenge, we propose a novel method leveraging differentiable simulation for refitting and draping 3D garments and their corresponding 2D pattern panels onto a new…
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection · Textile materials and evaluations · Crafts, Textile, and Design
