Neural Scene Baking for Permutation Invariant Transparency Rendering with Real-time Global Illumination
Ziyang Zhang, Edgar Simo-Serra

TL;DR
This paper introduces a neural rendering pipeline that accurately renders transparent scenes with global illumination, maintaining permutation invariance and achieving real-time performance, overcoming limitations of traditional G-buffer methods.
Contribution
The authors propose a novel neural rendering method that separates G-buffers for transparent objects and employs a permutation-invariant blending function, enabling real-time photorealistic rendering of transparent scenes.
Findings
Capable of rendering photorealistic transparent scenes with global illumination.
Achieves real-time performance at 256x256 resolution with 63 FPS.
Maintains accuracy and detail in scenes with multiple transparent objects.
Abstract
Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent vectors learned from path-tracing ground truths. However, existing neural rendering algorithms typically use G-buffers to provide position, normal, and texture information of scenes, which are prone to occlusion by transparent surfaces, leading to distortions and loss of detail in the rendered images. To address this limitation, we propose a novel neural rendering pipeline that accurately renders the scene behind transparent surfaces with global illumination and variable scenes. Our method separates the G-buffers of opaque and transparent objects, retaining G-buffer information behind transparent objects. Additionally, to render the transparent objects…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Advanced Image and Video Retrieval Techniques
