GFlow: Recovering 4D World from Monocular Video
Shizun Wang, Xingyi Yang, Qiuhong Shen, Zhenxiang Jiang, Xinchao Wang

TL;DR
GFlow is a novel framework that reconstructs 4D dynamic scenes from monocular videos without prior camera information, enabling scene understanding, object tracking, and view synthesis using only 2D priors.
Contribution
GFlow introduces a new method for 4D scene recovery from monocular videos without camera parameters, utilizing 2D priors and Gaussian flow modeling for dynamic scene reconstruction.
Findings
Successfully recovers 4D scenes from monocular videos.
Enables object tracking and scene editing.
Achieves accurate camera pose estimation.
Abstract
Recovering 4D world from monocular video is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view videos, known camera parameters, or static scenes. In this paper, we relax all these constraints and tackle a highly ambitious but practical task: With only one monocular video without camera parameters, we aim to recover the dynamic 3D world alongside the camera poses. To solve this, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video to a 4D scene, as a flow of 3D Gaussians through space and time. GFlow starts by segmenting the video into still and moving parts, then alternates between optimizing camera poses and the dynamics of the 3D Gaussian points. This method ensures consistency among adjacent points and smooth transitions between frames. Since dynamic scenes always continually…
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Taxonomy
TopicsMultimedia Communication and Technology
