Rethinking the A in STEAM: Insights from and for AI Literacy Education
Pekka Mertala, Janne Fagerlund, Tomi Slotte Dufva

TL;DR
This paper advocates for integrating arts into STEAM education to enhance AI literacy, emphasizing interdisciplinary approaches across language, philosophy, social studies, and visual arts.
Contribution
It offers a comprehensive framework for incorporating arts into AI literacy education, highlighting pedagogical strategies across four key domains.
Findings
Arts integration enhances understanding of AI concepts.
Interdisciplinary approaches foster ethical and creative AI literacy.
Pedagogical strategies improve engagement and critical thinking.
Abstract
This article rethinks the role of arts in STEAM education, emphasizing its importance in AI literacy within K-12 contexts. Arguing against the marginalization of arts, the paper is structured around four key domains: language studies, philosophy, social studies, and visual arts. Each section addresses critical AI-related phenomena and provides pedagogical strate-gies for effective integration into STEAM education. Language studies focus on media representations and the probabilistic nature of AI language models. The philosophy section examines anthropomorphism, ethics, and the misconstrued human-like capabilities of AI. Social studies discuss AI's societal impacts, biases, and ethical considerations in data prac-tices. Visual arts explore the implications of generative AI on artistic processes and intellec-tual property. The article concludes by advocating for a robust inclusion of arts…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsOnline Learning and Analytics · Teaching and Learning Programming · Educational Games and Gamification
