NegGS: Negative Gaussian Splatting
Artur Kasymov, Bartosz Czekaj, Marcin Mazur, Jacek Tabor,, Przemys{\l}aw Spurek

TL;DR
NegGS introduces negative Gaussians to extend Gaussian Splatting, enabling more accurate modeling of complex nonlinear 3D structures and high-frequency details with improved efficiency.
Contribution
The paper proposes negative Gaussians to enhance Gaussian Splatting, allowing better representation of complex nonlinear shapes without excessive Gaussian components.
Findings
Improved modeling of high-frequency elements and rapid color transitions.
Enhanced shadow representation in 3D scenes.
First extension of Gaussian Splatting to complex nonlinear structures.
Abstract
One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and inference capabilities. In essence, Gaussian Splatting involves incorporating data about the 3D objects of interest into a series of Gaussian distributions, each of which can then be depicted in 3D in a manner analogous to traditional meshes. It is regrettable that the use of Gaussians in Gaussian Splatting is currently somewhat restrictive due to their perceived linear nature. In practice, 3D objects are often composed of complex curves and highly nonlinear structures. This issue can to some extent be alleviated by employing a multitude of Gaussian components to reflect the complex, nonlinear structures accurately. However, this approach results in a…
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Taxonomy
TopicsOcular Surface and Contact Lens
