SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destruction
Yongjae Lee, Zhaoliang Zhang, Deliang Fan

TL;DR
This paper introduces SafeguardGS, a pruning method for 3D Gaussian Splatting that effectively reduces primitives while maintaining quality, by focusing on pixel-level pruning with a color similarity score function, enabling high compression with minimal quality loss.
Contribution
The paper categorizes 3DGS pruning techniques, highlights the effectiveness of pixel-level pruning, and proposes a novel score function based on color similarity for optimal primitive pruning.
Findings
Pixel-level pruning maintains high rendering quality with minimal performance loss.
SafeguardGS achieves 10x compression by retaining only 10% of primitives.
Color similarity score function outperforms other methods in primitive importance assessment.
Abstract
3D Gaussian Splatting (3DGS) has made significant strides in novel view synthesis. However, its suboptimal densification process results in the excessively large number of Gaussian primitives, which impacts frame-per-second and increases memory usage, making it unsuitable for low-end devices. To address this issue, many follow-up studies have proposed various pruning techniques with score functions designed to identify and remove less important primitives. Nonetheless, a comprehensive discussion of their effectiveness and implications across all techniques is missing. In this paper, we are the first to categorize 3DGS pruning techniques into two types: Scene-level pruning and Pixel-level pruning, distinguished by their scope for ranking primitives. Our subsequent experiments reveal that, while scene-level pruning leads to disastrous quality drops under extreme decimation of Gaussian…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Robotics and Sensor-Based Localization · Remote Sensing and LiDAR Applications
MethodsPruning
