Evolutive Rendering Models
Fangneng Zhan, Hanxue Liang, Yifan Wang, Michael Niemeyer, Michael, Oechsle, Adam Kortylewski, Cengiz Oztireli, Gordon Wetzstein, Christian, Theobalt

TL;DR
This paper introduces evolutive rendering models that adapt dynamically during rendering, optimizing key elements through differentiable frameworks to improve performance in static, dynamic, and generative scene rendering.
Contribution
It pioneers a comprehensive learning framework for evolving rendering models by differentiably optimizing gauge transformations, sampling mechanisms, and primitive organization.
Findings
Enhanced rendering performance across multiple domains
Effective gradient-based optimization of rendering elements
Potential for improved static and dynamic scene rendering
Abstract
The landscape of computer graphics has undergone significant transformations with the recent advances of differentiable rendering models. These rendering models often rely on heuristic designs that may not fully align with the final rendering objectives. We address this gap by pioneering \textit{evolutive rendering models}, a methodology where rendering models possess the ability to evolve and adapt dynamically throughout the rendering process. In particular, we present a comprehensive learning framework that enables the optimization of three principal rendering elements, including the gauge transformations, the ray sampling mechanisms, and the primitive organization. Central to this framework is the development of differentiable versions of these rendering elements, allowing for effective gradient backpropagation from the final rendering objectives. A detailed analysis of gradient…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
MethodsALIGN
