Instability and Efficiency of Non-cooperative Games
Jianfeng Zhang

TL;DR
This paper examines the instability of efficiency in non-cooperative games and proposes mechanisms, including mediators with limited resources, to significantly improve efficiency, especially when punishments are used and full information is available.
Contribution
It introduces a framework for analyzing how small game modifications can dramatically enhance efficiency through mediators with limited resources.
Findings
Efficiency is highly unstable under small game perturbations.
Mechanisms with punishments can outperform reward-only mechanisms in efficiency improvement.
Full information access enables mediators to achieve greater efficiency gains.
Abstract
It is well known that a non-cooperative game may have multiple equilibria. In this paper we consider the efficiency of games, measured by the ratio between the aggregate payoff over all Nash equilibria and that over all admissible controls. Such efficiency operator is typically unstable with respect to small perturbation of the game. This seemingly bad property can actually be a good news in practice: it is possible that a small change of the game mechanism may improve the efficiency of the game dramatically. We shall introduce a game mediator with limited resources and investigate two mechanism designs aiming to improve the efficiency. Moreover, we compare the mediator's capability of efficiency improvement when she has access to full information or only partial information. When the mechanisms contain only rewards, the mediator has the same power in the two cases. However, when the…
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Taxonomy
TopicsGame Theory and Applications · Digital Platforms and Economics · Auction Theory and Applications
