F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
Xiangyu Sun, Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Usman Ali and, Eunbyung Park

TL;DR
F-3DGS introduces a factorization-based method to drastically reduce storage in 3D Gaussian Splatting, enabling efficient, high-quality 3D scene rendering suitable for resource-limited environments.
Contribution
It proposes a novel factorization approach that compresses dense Gaussian representations in 3D scenes, reducing storage without sacrificing image quality.
Findings
Significant storage reduction compared to traditional 3DGS
Maintains high-quality rendering performance
Efficient approximation of Gaussian clusters using factorization
Abstract
The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in resource-constrained environments and real-time applications. As an alternative to NeRF-like neural rendering methods, 3D Gaussian Splatting (3DGS) offers rapid rendering speeds while maintaining excellent image quality. However, as it represents objects and scenes using a myriad of Gaussians, it requires substantial storage to achieve high-quality representation. To mitigate the storage overhead, we propose Factorized 3D Gaussian Splatting (F-3DGS), a novel approach that drastically reduces storage requirements while preserving image quality. Inspired by classical matrix and tensor factorization techniques, our method represents and approximates dense clusters of…
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Taxonomy
TopicsAdvanced Numerical Analysis Techniques · Computational Geometry and Mesh Generation · 3D Shape Modeling and Analysis
