TL;DR
This paper presents a unified, efficient contact simulation method combining ADMM and proximal algorithms to handle both rigid and compliant contacts, improving robustness and convergence in complex robotic interactions.
Contribution
It introduces a novel unified approach for contact simulation using ADMM and proximal methods, addressing limitations of existing solvers in handling diverse contact types.
Findings
Outperforms existing contact solvers in robustness and efficiency
Handles ill-conditioned problems with adaptive hyperparameters
Validated on robotics and granular mechanics scenarios
Abstract
Whether rigid or compliant, contact interactions are inherent to robot motions, enabling them to move or manipulate things. Contact interactions result from complex physical phenomena, that can be mathematically cast as Nonlinear Complementarity Problems (NCPs) in the context of rigid or compliant point contact interactions. Such a class of complementarity problems is, in general, difficult to solve both from an optimization and numerical perspective. Over the past decades, dedicated and specialized contact solvers, implemented in modern robotics simulators (e.g., Bullet, Drake, MuJoCo, DART, Raisim) have emerged. Yet, most of these solvers tend either to solve a relaxed formulation of the original contact problems (at the price of physical inconsistencies) or to scale poorly with the problem dimension or its numerical conditioning (e.g., a robotic hand manipulating a paper sheet). In…
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