OED: Towards One-stage End-to-End Dynamic Scene Graph Generation
Guan Wang, Zhimin Li, Qingchao Chen, Yang Liu

TL;DR
This paper introduces OED, a one-stage end-to-end framework for dynamic scene graph generation in videos, improving efficiency and temporal context modeling over traditional multi-stage methods.
Contribution
It proposes a novel set prediction approach with pair-wise features and a PRM module for better temporal dependency capture, enabling fully end-to-end training.
Findings
Outperforms existing methods on Action Genome benchmark
Effectively models temporal dependencies without additional trackers
Streamlines DSGG into a single end-to-end trainable framework
Abstract
Dynamic Scene Graph Generation (DSGG) focuses on identifying visual relationships within the spatial-temporal domain of videos. Conventional approaches often employ multi-stage pipelines, which typically consist of object detection, temporal association, and multi-relation classification. However, these methods exhibit inherent limitations due to the separation of multiple stages, and independent optimization of these sub-problems may yield sub-optimal solutions. To remedy these limitations, we propose a one-stage end-to-end framework, termed OED, which streamlines the DSGG pipeline. This framework reformulates the task as a set prediction problem and leverages pair-wise features to represent each subject-object pair within the scene graph. Moreover, another challenge of DSGG is capturing temporal dependencies, we introduce a Progressively Refined Module (PRM) for aggregating temporal…
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Taxonomy
TopicsArtificial Intelligence in Games · Topic Modeling · Human Motion and Animation
MethodsSparse Evolutionary Training
