Competing for pixels: a self-play algorithm for weakly-supervised segmentation
Shaheer U. Saeed, Shiqi Huang, Jo\~ao Ramalhinho, Iani J.M.B. Gayo,, Nina Monta\~na-Brown, Ester Bonmati, Stephen P. Pereira, Brian Davidson, Dean, C. Barratt, Matthew J. Clarkson, Yipeng Hu

TL;DR
This paper introduces a novel weakly-supervised segmentation method using a reinforcement learning self-play game where two agents compete to identify object regions, significantly improving segmentation accuracy with lower annotation costs.
Contribution
The paper presents a new RL-based self-play approach for WSS that gamifies segmentation, incorporating a competition mechanism and a termination condition to enhance performance.
Findings
Outperforms recent state-of-the-art methods on four datasets.
Effectively minimizes over- and under-segmentation issues.
Demonstrates significant accuracy improvements with lower annotation effort.
Abstract
Weakly-supervised segmentation (WSS) methods, reliant on image-level labels indicating object presence, lack explicit correspondence between labels and regions of interest (ROIs), posing a significant challenge. Despite this, WSS methods have attracted attention due to their much lower annotation costs compared to fully-supervised segmentation. Leveraging reinforcement learning (RL) self-play, we propose a novel WSS method that gamifies image segmentation of a ROI. We formulate segmentation as a competition between two agents that compete to select ROI-containing patches until exhaustion of all such patches. The score at each time-step, used to compute the reward for agent training, represents likelihood of object presence within the selection, determined by an object presence detector pre-trained using only image-level binary classification labels of object presence. Additionally, we…
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Taxonomy
TopicsNeural Networks and Applications · Cell Image Analysis Techniques · Image Processing Techniques and Applications
