Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds
Rohan Chandra, Haresh Karnan, Negar Mehr, Peter Stone, Joydeep Biswas

TL;DR
This paper introduces a multi-agent inverse reinforcement learning algorithm tailored for dense, unstructured pedestrian crowds, enabling better understanding of human intent in complex social interactions for robot navigation.
Contribution
The paper proposes a novel tractability-rationality trade-off trick for multi-agent IRL, improving computational feasibility in real-world crowded scenarios.
Findings
Outperforms single-agent IRL with >2X improvement on dense Speedway dataset.
Ranks 1st among top 7 baselines on Speedway dataset.
Competitive with state-of-the-art transformer models on sparser datasets.
Abstract
Social robot navigation in crowded public spaces such as university campuses, restaurants, grocery stores, and hospitals, is an increasingly important area of research. One of the core strategies for achieving this goal is to understand humans' intent--underlying psychological factors that govern their motion--by learning their reward functions, typically via inverse reinforcement learning (IRL). Despite significant progress in IRL, learning reward functions of multiple agents simultaneously in dense unstructured pedestrian crowds has remained intractable due to the nature of the tightly coupled social interactions that occur in these scenarios \textit{e.g.} passing, intersections, swerving, weaving, etc. In this paper, we present a new multi-agent maximum entropy inverse reinforcement learning algorithm for real world unstructured pedestrian crowds. Key to our approach is a simple, but…
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Taxonomy
TopicsEvacuation and Crowd Dynamics · Human Motion and Animation · Human Pose and Action Recognition
MethodsFocus
