TL;DR
N-BVH introduces a neural compression architecture for 3D scenes that efficiently answers ray queries, enabling more compact scene representations and seamless integration into ray-tracing pipelines.
Contribution
It proposes neural ray queries with an adaptive BVH-driven probing scheme for compact, accurate 3D scene representations in rendering.
Findings
Achieves over an order of magnitude reduction in scene representation size.
Provides faithful approximations of visibility, depth, and appearance attributes.
Seamlessly integrates neural and non-neural scene entities.
Abstract
Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates for neural compression. Here, the main challenge lies in finding good trade-offs between efficient compression and cheap inference while minimizing training time. In the context of rendering, we adopt a ray-centric approach to this problem and devise N-BVH, a neural compression architecture designed to answer arbitrary ray queries in 3D. Our compact model is learned from the input geometry and substituted for it whenever a ray intersection is queried by a path-tracing engine. While prior neural compression methods have focused on point queries, ours proposes neural ray queries that integrate seamlessly into standard ray-tracing pipelines. At the core…
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