Neuromorphic dreaming: A pathway to efficient learning in artificial agents
Ingo Blakowski, Dmitrii Zendrikov, Cristiano Capone, Giacomo Indiveri

TL;DR
This paper introduces a neuromorphic hardware system implementing model-based reinforcement learning with spiking neural networks, achieving energy-efficient learning and reduced real experience requirements in training an Atari game agent.
Contribution
It presents a novel neuromorphic hardware implementation of MBRL with dreaming phases, combining online and offline learning for improved efficiency.
Findings
Successfully trained on Atari Pong using neuromorphic hardware
Dreaming reduces the number of real experiences needed for learning
Hardware implementation demonstrates energy-efficient learning capabilities
Abstract
Achieving energy efficiency in learning is a key challenge for artificial intelligence (AI) computing platforms. Biological systems demonstrate remarkable abilities to learn complex skills quickly and efficiently. Inspired by this, we present a hardware implementation of model-based reinforcement learning (MBRL) using spiking neural networks (SNNs) on mixed-signal analog/digital neuromorphic hardware. This approach leverages the energy efficiency of mixed-signal neuromorphic chips while achieving high sample efficiency through an alternation of online learning, referred to as the "awake" phase, and offline learning, known as the "dreaming" phase. The model proposed includes two symbiotic networks: an agent network that learns by combining real and simulated experiences, and a learned world model network that generates the simulated experiences. We validate the model by training the…
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Taxonomy
TopicsSleep and Wakefulness Research
