Feature Splatting for Better Novel View Synthesis with Low Overlap
T. Berriel Martins, Javier Civera

TL;DR
This paper introduces Feature Splatting, a new method that encodes scene colors into feature vectors for 3D Gaussian Splatting, significantly improving the quality of novel view synthesis especially with low overlap views.
Contribution
The paper proposes a novel feature vector encoding for 3D Gaussians, enhancing generalization and rendering quality in novel view synthesis beyond spherical harmonics limitations.
Findings
Improved view synthesis quality for distant, low-overlap views.
Capable of generating per-pixel semantic labels.
Enhanced expressivity over traditional spherical harmonics representation.
Abstract
3D Gaussian Splatting has emerged as a very promising scene representation, achieving state-of-the-art quality in novel view synthesis significantly faster than competing alternatives. However, its use of spherical harmonics to represent scene colors limits the expressivity of 3D Gaussians and, as a consequence, the capability of the representation to generalize as we move away from the training views. In this paper, we propose to encode the color information of 3D Gaussians into per-Gaussian feature vectors, which we denote as Feature Splatting (FeatSplat). To synthesize a novel view, Gaussians are first "splatted" into the image plane, then the corresponding feature vectors are alpha-blended, and finally the blended vector is decoded by a small MLP to render the RGB pixel values. To further inform the model, we concatenate a camera embedding to the blended feature vector, to condition…
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Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Image and Video Retrieval Techniques · Image Processing Techniques and Applications
