Warp-centric GPU meta-meshing and fast triangulation of billion-scale lattice structures
Qiang Zou, Yunzhu Gao

TL;DR
This paper introduces a warp-centric GPU pipeline for rapid meta-meshing and triangulation of billion-scale lattice structures, significantly reducing computation time and memory usage compared to previous methods.
Contribution
It proposes a novel warp-centric GPU approach with data compression and workload balancing for efficient meta-meshing of large lattice structures.
Findings
Achieves two orders of magnitude speedup over previous methods
Handles billion-scale lattice structures efficiently
Reduces memory and compute requirements for triangulation
Abstract
Lattice structures have been widely used in applications due to their superior mechanical properties. To fabricate such structures, a geometric processing step called triangulation is often employed to transform them into the STL format before sending them to 3D printers. Because lattice structures tend to have high geometric complexity, this step usually generates a large amount of triangles, a memory and compute-intensive task. This problem manifests itself clearly through large-scale lattice structures that have millions or billions of struts. To address this problem, this paper proposes to transform a lattice structure into an intermediate model called meta-mesh before undergoing real triangulation. Compared to triangular meshes, meta-meshes are very lightweight and much less compute-demanding. The meta-mesh can also work as a base mesh reusable for conveniently and efficiently…
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Taxonomy
TopicsComputational Geometry and Mesh Generation
