DisC-GS: Discontinuity-aware Gaussian Splatting
Haoxuan Qu, Zhuoling Li, Hossein Rahmani, Yujun Cai, Jun Liu

TL;DR
This paper introduces DisC-GS, a framework that enhances Gaussian Splatting for 3D scene rendering by effectively handling discontinuities and boundaries, improving image quality in novel view synthesis.
Contribution
We propose a discontinuity-aware Gaussian Splatting framework with a Bézier-boundary gradient approximation to improve boundary rendering in 3D scene synthesis.
Findings
Significantly improves boundary rendering accuracy.
Maintains differentiability with the Bézier-boundary gradient strategy.
Demonstrates superior results in novel view synthesis experiments.
Abstract
Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental limitation of Gaussian Splatting: its inability to accurately render discontinuities and boundaries in images due to the continuous nature of Gaussian distributions. To address this issue, we propose a novel framework enabling Gaussian Splatting to perform discontinuity-aware image rendering. Additionally, we introduce a B\'ezier-boundary gradient approximation strategy within our framework to keep the "differentiability" of the proposed discontinuity-aware rendering process. Extensive experiments demonstrate the efficacy of our framework.
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Taxonomy
TopicsImage and Signal Denoising Methods · Face and Expression Recognition · Industrial Vision Systems and Defect Detection
