MagicPose4D: Crafting Articulated Models with Appearance and Motion Control
Hao Zhang, Di Chang, Fang Li, Mohammad Soleymani, Narendra Ahuja

TL;DR
MagicPose4D introduces a novel framework for precise 4D content generation that allows detailed control over appearance and motion by utilizing monocular videos and mesh sequences, with advanced reconstruction and transfer modules.
Contribution
It presents a dual-phase 4D reconstruction method with kinematic constraints and a cross-category motion transfer module, enabling accurate, customizable, and physically plausible 4D model generation.
Findings
Outperforms existing methods in accuracy and consistency.
Enables detailed motion control from monocular videos.
Maintains physical plausibility with skeleton constraints.
Abstract
With the success of 2D and 3D visual generative models, there is growing interest in generating 4D content. Existing methods primarily rely on text prompts to produce 4D content, but they often fall short of accurately defining complex or rare motions. To address this limitation, we propose MagicPose4D, a novel framework for refined control over both appearance and motion in 4D generation. Unlike current 4D generation methods, MagicPose4D accepts monocular videos or mesh sequences as motion prompts, enabling precise and customizable motion control. MagicPose4D comprises two key modules: (i) Dual-Phase 4D Reconstruction Module, which operates in two phases. The first phase focuses on capturing the model's shape using accurate 2D supervision and less accurate but geometrically informative 3D pseudo-supervision without imposing skeleton constraints. The second phase extracts the 3D motion…
Peer Reviews
Decision·ICLR 2025 Conference Withdrawn Submission
The overall framework is well-designed, capable of effectively handling various forms of input. Compared to previous work, it maintains better temporal consistency. Both the qualitative visualizations and quantitative experimental comparisons show significant improvements over previous work.
As a complex framework that integrates various previous works, it would be beneficial to focus more on highlighting the unique contributions of this study. Overall, the motion quality is below expectations, with visualized results displaying noticeable jitter. It falls short of the smoothness claimed in the paper, and the translation appears inaccurate. The paper spends considerable time describing how to derive reference motion from video prompts and generate corresponding results. However, it
1. The overall framework for control over motion in 4D generation is interesting as 4D motion generation is one of the main challenge for 4D generation. 2. Learning the canonical appearance and rigging representation from the motion prompts (e.g. monocular videos) provides one way to model the reference sequence. 3. Extendable Bones can enhances the flexibility and realism of rigid hinge connections of skeletal model. 4. The selected visualizations show the efficiency of the proposed framework.
1. The proposed method rely on the text-to-3D and image-to-3D pretrained models, the generation quality of prior 3D model will seriously affect the 4D generation of the proposed method. The generation of 3D model is not fully optimized in the training of the framework, only some motions are optimized. 2. It is also challenging to extract skeleton motion references from a given monocular video. If the directly obtained skeleton motions sequences are not good enough, the 4D generation of the propo
The strengths of MagicPose4D lie in its approach to 4D content generation, which provides enhanced control and precision over the appearance and motion of articulated models. The framework's Dual-Phase 4D Reconstruction Module captures the shape and motion of models using a combination of 2D and pseudo-3D supervision, while the Cross-Category Motion Transfer Module allows for the transfer of motion across different categories without the need for additional training. Additionally, the introduc
Although acknowledged in the paper, the primary weaknesses of MagicPose4D involve the reliance on accurate and robust skeleton and skinning weight predictions for deformation, which presents a trade-off between generalization and accuracy. The method's limited generalization is due to the constraints of training datasets, and non-learning methods may suffer from inductive bias, leading to suboptimal results. Additionally, while MagicPose4D can quickly infer poses for pose transfer without trai
1. The overall pipeline is very effective, demonstrated by both quantitative and qualitative results that MagicPose4D significantly improves the accuracy and consistency of 4D content generation, outperforming existing methods in various benchmarks. 2. The motivation of accepting monocular videos or mesh sequences as motion prompts is promising, as it can enable precise and customizable motion control. 2. The usage of global-local chamfer loss is to ensure that the predicted mesh closely resembl
1. The figures in the paper are not informative enough, making readers a little bit confused when first saw them. I would expect more concise description of each component in these figures in their captions. 2. The author mentions that directly applying image-to-3D model to each frame of the video cannot handle issues like self-occlusion and temporal continuity and smoothness, but I did not see any analysis on how Magic4D impose temporal consistency. Can the supervision and losses applied allevi
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Taxonomy
TopicsHuman Motion and Animation · Face recognition and analysis · 3D Shape Modeling and Analysis
