DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus
Yu Chen, Gim Hee Lee

TL;DR
This paper introduces DOGS, a distributed training method for 3D Gaussian Splatting that significantly accelerates training on large-scale scenes while maintaining high rendering quality by using scene decomposition and Gaussian consensus.
Contribution
The paper proposes a novel distributed training framework for 3D Gaussian Splatting using scene decomposition and ADMM, enabling faster training on large scenes with maintained quality.
Findings
Training time reduced by over 6 times on large scenes.
Achieves state-of-the-art rendering quality.
Maintains stability and convergence through Gaussian consensus.
Abstract
The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity rendering quality, 3DGS is excelling at its previous NeRF counterparts. The most recent 3DGS method focuses either on improving the instability of rendering efficiency or reducing the model size. On the other hand, the training efficiency of 3DGS on large-scale scenes has not gained much attention. In this work, we propose DoGaussian, a method that trains 3DGS distributedly. Our method first decomposes a scene into K blocks and then introduces the Alternating Direction Method of Multipliers (ADMM) into the training procedure of 3DGS. During training, our DOGS maintains one global 3DGS model on the master node and K local 3DGS models on the slave nodes. The K local 3DGS models are dropped after training and we only…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Image Processing and 3D Reconstruction
