Implicit gaze research for XR systems
Naveen Sendhilnathan, Ajoy S. Fernandes, Michael J. Proulx, Tanya, R. Jonker

TL;DR
This paper reviews current eye-tracking applications in XR systems, emphasizing the untapped potential of natural gaze behavior to infer user intent and enhance interactions, and proposes future research directions.
Contribution
It highlights the gap between current gaze-based control and the potential for understanding user intent through natural gaze analysis in XR.
Findings
Current XR systems mainly use gaze for input control.
Natural gaze behavior can infer user intent and cognitive states.
Future research can unlock paradigm-shifting applications.
Abstract
Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze applications in XR is input control; for example, using gaze to control a cursor for pointing. However, our eyes evolved primarily for sensory input and understanding of the world around us, and yet few XR applications have leveraged natural gaze behavior to infer and support users' intent and cognitive states. Systems that can represent a user's context and interaction intent can better support the user by generating contextually relevant content, by making the user interface easier to use, by highlighting potential errors, and more. This mode of application is not fully taken advantage of in current commercially available XR systems and yet it is…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGaze Tracking and Assistive Technology · Robotics and Automated Systems · Spatial Cognition and Navigation
