GameVLM: A Decision-making Framework for Robotic Task Planning Based on Visual Language Models and Zero-sum Games
Aoran Mei, Jianhua Wang, Guo-Niu Zhu, Zhongxue Gan

TL;DR
GameVLM introduces a multi-agent framework leveraging visual-language models and zero-sum game theory to improve robotic task planning, addressing challenges like hallucination and semantic complexity, with promising experimental success.
Contribution
This work presents a novel multi-agent framework combining VLMs and zero-sum games for enhanced robotic task planning, a significant advancement over traditional methods.
Findings
Achieved an average success rate of 83.3% on real robots.
Effectively resolves agent inconsistencies using zero-sum game theory.
Demonstrates improved decision-making in complex robotic tasks.
Abstract
With their prominent scene understanding and reasoning capabilities, pre-trained visual-language models (VLMs) such as GPT-4V have attracted increasing attention in robotic task planning. Compared with traditional task planning strategies, VLMs are strong in multimodal information parsing and code generation and show remarkable efficiency. Although VLMs demonstrate great potential in robotic task planning, they suffer from challenges like hallucination, semantic complexity, and limited context. To handle such issues, this paper proposes a multi-agent framework, i.e., GameVLM, to enhance the decision-making process in robotic task planning. In this study, VLM-based decision and expert agents are presented to conduct the task planning. Specifically, decision agents are used to plan the task, and the expert agent is employed to evaluate these task plans. Zero-sum game theory is introduced…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Robotic Path Planning Algorithms · AI-based Problem Solving and Planning
