Physics-based Scene Layout Generation from Human Motion
Jianan Li, Tao Huang, Qingxu Zhu, Tien-Tsin Wong

TL;DR
This paper introduces a physics-based method for automatic scene layout generation that ensures realistic human-scene interactions by optimizing scene placement and character motion simultaneously using reinforcement learning.
Contribution
It presents a novel physics-based approach that jointly optimizes scene layout and human motion, overcoming artifacts and improving generalization over previous methods.
Findings
Achieves physically plausible scene layouts with realistic human interaction.
Outperforms previous kinematics-based methods in scene reconstruction.
Demonstrates effectiveness on motions from SAMP and PROX datasets.
Abstract
Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in place, there may be a discrepancy between the planned motion and the captured one. This gives rise to the need for automatic scene layout generation to relieve the burdens of selecting and positioning furniture and objects. Previous approaches cannot avoid artifacts like penetration and floating due to the lack of physical constraints. Furthermore, some heavily rely on specific data to learn the contact affordances, restricting the generalization ability to different motions. In this work, we present a physics-based approach that simultaneously optimizes a scene layout generator and simulates a moving human in a physics simulator. To attain plausible…
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