Diffusion for World Modeling: Visual Details Matter in Atari
Eloi Alonso, Adam Jelley, Vincent Micheli, Anssi Kanervisto, Amos, Storkey, Tim Pearce, Fran\c{c}ois Fleuret

TL;DR
This paper introduces DIAMOND, a diffusion-based world model for reinforcement learning that captures visual details more effectively, leading to improved performance on Atari benchmarks and potential as an interactive neural game engine.
Contribution
It proposes a novel diffusion-based world model for reinforcement learning, demonstrating enhanced visual detail preservation and superior performance on Atari benchmarks.
Findings
DIAMOND achieves a mean human normalized score of 1.46 on Atari 100k.
Diffusion models improve visual detail retention in world models.
DIAMOND can serve as an interactive neural game engine.
Abstract
World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete representation may ignore visual details that are important for reinforcement learning. Concurrently, diffusion models have become a dominant approach for image generation, challenging well-established methods modeling discrete latents. Motivated by this paradigm shift, we introduce DIAMOND (DIffusion As a Model Of eNvironment Dreams), a reinforcement learning agent trained in a diffusion world model. We analyze the key design choices that are required to make diffusion suitable for world modeling, and demonstrate how improved visual details can lead to improved agent performance. DIAMOND achieves a…
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Code & Models
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Taxonomy
TopicsData Visualization and Analytics · Artificial Intelligence in Games
MethodsDiffusion
