Generalized percolation games on the $2$-dimensional square lattice, and ergodicity of associated probabilistic cellular automata
Dhruv Bhasin, Sayar Karmakar, Moumanti Podder, Souvik Roy

TL;DR
This paper investigates percolation games on a 2D lattice with random vertex and edge labels, establishing conditions for zero-draw probability linked to the ergodicity of associated probabilistic cellular automata.
Contribution
It introduces a generalized percolation game model on a lattice and connects the zero-draw probability regimes to the ergodicity of related probabilistic cellular automata, using weight functions for analysis.
Findings
Identifies regimes where the probability of a draw is zero.
Establishes a link between game outcomes and ergodicity of cellular automata.
Uses weight functions to analyze ergodicity conditions.
Abstract
Each vertex of the infinite -dimensional square lattice graph is assigned, independently, a label that reads trap with probability , target with probability , and open with probability , and each edge is assigned, independently, a label that reads trap with probability and open with probability . A percolation game is played on this random board, wherein two players take turns to make moves, where a move involves relocating the token from where it is currently located, say , to one of and . A player wins if she is able to move the token to a vertex labeled a target, or force her opponent to either move the token to a vertex labeled a trap or along an edge labeled a trap. We seek to find a regime, in terms of , and , in which the probability of this game resulting in a draw equals . We consider special…
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Taxonomy
TopicsCellular Automata and Applications · Mathematical Dynamics and Fractals · Stochastic processes and statistical mechanics
