Embracing Radiance Field Rendering in 6G: Over-the-Air Training and Inference with 3D Contents
Guanlin Wu, Zhonghao Lyu, Juyong Zhang, and Jie Xu

TL;DR
This paper explores integrating neural radiance fields and 3D Gaussian splatting into 6G networks, focusing on over-the-air training and rendering techniques to support immersive 3D applications.
Contribution
It provides a comprehensive overview of radiance field rendering integration in 6G, including training, rendering architectures, and communication strategies, with novel federated learning and semantic communication approaches.
Findings
Proposes hierarchical federated learning for large-scale 3D model training.
Introduces three practical over-the-air rendering architectures.
Develops model compression and acceleration techniques for efficient transmission.
Abstract
The efficient representation, transmission, and reconstruction of three-dimensional (3D) contents are becoming increasingly important for sixth-generation (6G) networks that aim to merge virtual and physical worlds for offering immersive communication experiences. Neural radiance field (NeRF) and 3D Gaussian splatting (3D-GS) have recently emerged as two promising 3D representation techniques based on radiance field rendering, which are able to provide photorealistic rendering results for complex scenes. Therefore, embracing NeRF and 3D-GS in 6G networks is envisioned to be a prominent solution to support emerging 3D applications with enhanced quality of experience. This paper provides a comprehensive overview on the integration of NeRF and 3D-GS in 6G. First, we review the basics of the radiance field rendering techniques, and highlight their applications and implementation challenges…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Augmented Reality Applications
