Reward-Punishment Reinforcement Learning with Maximum Entropy
Jiexin Wang, Eiji Uchibe

TL;DR
This paper presents softDMP, a reinforcement learning algorithm that enhances reward-punishment learning by integrating entropy optimization, leading to improved sample efficiency and robustness in navigation tasks.
Contribution
The paper introduces softDMP, a novel method that smooths traditional operators in reward-punishment RL and addresses data collection issues for better learning stability.
Findings
SoftDMP improves sample efficiency in discrete MDPs.
The probabilistic classifier effectively separates roll-outs for reward and punishment updates.
Superior performance demonstrated in Turtlebot 3 maze navigation tasks.
Abstract
We introduce the ``soft Deep MaxPain'' (softDMP) algorithm, which integrates the optimization of long-term policy entropy into reward-punishment reinforcement learning objectives. Our motivation is to facilitate a smoother variation of operators utilized in the updating of action values beyond traditional ``max'' and ``min'' operators, where the goal is enhancing sample efficiency and robustness. We also address two unresolved issues from the previous Deep MaxPain method. Firstly, we investigate how the negated (``flipped'') pain-seeking sub-policy, derived from the punishment action value, collaborates with the ``min'' operator to effectively learn the punishment module and how softDMP's smooth learning operator provides insights into the ``flipping'' trick. Secondly, we tackle the challenge of data collection for learning the punishment module to mitigate inconsistencies arising from…
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Taxonomy
TopicsReinforcement Learning in Robotics · Neural and Behavioral Psychology Studies
