From NeRFs to Gaussian Splats, and Back
Siming He, Zach Osman, Pratik Chaudhari

TL;DR
This paper introduces a method to convert between neural radiance fields (NeRFs) and Gaussian splatting (GS), combining NeRFs' view generalization with GS's fast rendering for improved robotics applications.
Contribution
It presents a novel procedure for bidirectional conversion between NeRFs and GS, enabling the use of both methods' advantages in a single framework.
Findings
Achieves superior view synthesis quality on dissimilar views.
Enables real-time rendering with Gaussian splats.
Maintains low computational cost for conversions.
Abstract
For robotics applications where there is a limited number of (typically ego-centric) views, parametric representations such as neural radiance fields (NeRFs) generalize better than non-parametric ones such as Gaussian splatting (GS) to views that are very different from those in the training data; GS however can render much faster than NeRFs. We develop a procedure to convert back and forth between the two. Our approach achieves the best of both NeRFs (superior PSNR, SSIM, and LPIPS on dissimilar views, and a compact representation) and GS (real-time rendering and ability for easily modifying the representation); the computational cost of these conversions is minor compared to training the two from scratch.
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Taxonomy
TopicsComputability, Logic, AI Algorithms
