A Survey On Text-to-3D Contents Generation In The Wild
Chenhan Jiang

TL;DR
This survey reviews recent advances in text-to-3D content generation, analyzing methods, datasets, and challenges, to guide future research in automating 3D asset creation from textual descriptions.
Contribution
It provides a comprehensive overview of current text-to-3D methods, categorizes generative approaches, and discusses limitations and future directions in the field.
Findings
Comparison of different generative pipelines
Analysis of datasets and evaluation metrics
Identification of current limitations and future research avenues
Abstract
3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort in creating a single 3D asset. To address this challenge, text-to-3D generation technologies have emerged as a promising solution for automating 3D creation. Leveraging the success of large vision language models, these techniques aim to generate 3D content based on textual descriptions. Despite recent advancements in this area, existing solutions still face significant limitations in terms of generation quality and efficiency. In this survey, we conduct an in-depth investigation of the latest text-to-3D creation methods. We provide a comprehensive background on text-to-3D creation, including discussions on datasets employed in training and evaluation…
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Taxonomy
TopicsVideo Analysis and Summarization · Human Motion and Animation
