Functional Near-Infrared Spectroscopy (fNIRS) Analysis of Interaction Techniques in Touchscreen-Based Educational Gaming
Shayla Sharmin, Elham Bakhshipour, Behdokht Kiafar, Md Fahim Abrar, Pinar Kullu, Nancy Getchell, Roghayeh Leila Barmaki

TL;DR
This study compares hand and stylus input in touchscreen educational games using fNIRS and self-reports, revealing that hand input is more intuitive and cognitively efficient, which can inform better educational game design.
Contribution
It provides novel insights into the neural and cognitive differences between hand and stylus interactions in educational gaming, using fNIRS analysis.
Findings
Hand input shows lower neural involvement and higher efficiency.
Hand input is more intuitive and less frustrating.
Stylus input requires higher cognitive effort.
Abstract
Educational games enhance learning experiences by integrating touchscreens, making interactions more engaging and intuitive for learners. However, the cognitive impacts of educational gameplay input modalities, such as the hand and stylus technique, are unclear. We compared the experience of using hands vs. a stylus for touchscreens while playing an educational game by analyzing oxygenated hemoglobin collected by functional Near-Infrared Spectroscopy and self-reported measures. In addition, we measured the hand vs. the stylus modalities of the task and calculated the relative neural efficiency and relative neural involvement using the mental demand and the quiz score. Our findings show that the hand condition had a significantly lower neural involvement, yet higher neural efficiency than the stylus condition. This result suggests the requirement of less cognitive effort while using the…
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Taxonomy
TopicsEducational Games and Gamification
