I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning
Yashuai Yan, Esteve Valls Mascaro, Tobias Egle, Dongheui Lee

TL;DR
This paper introduces I-CTRL, a reinforcement learning framework that improves humanoid robot motion imitation by ensuring physical feasibility and visual fidelity through constrained refinement and an automatic priority scheduler.
Contribution
It presents a novel bounded residual reinforcement learning approach with a unified policy and motion dataset management for diverse humanoid robots.
Findings
Effective motion imitation across five robots
Enhanced physical realism in robot motions
Unified RL policy for diverse motions
Abstract
Humanoid robots have the potential to mimic human motions with high visual fidelity, yet translating these motions into practical, physical execution remains a significant challenge. Existing techniques in the graphics community often prioritize visual fidelity over physics-based feasibility, posing a significant challenge for deploying bipedal systems in practical applications. This paper addresses these issues through bounded residual reinforcement learning to produce physics-based high-quality motion imitation onto legged humanoid robots that enhance motion resemblance while successfully following the reference human trajectory. Our framework, Imitation to Control Humanoid Robots Through Bounded Residual Reinforcement Learning (I-CTRL), reformulates motion imitation as a constrained refinement over non-physics-based retargeted motions. I-CTRL excels in motion imitation with simple…
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Taxonomy
TopicsReinforcement Learning in Robotics · Robotic Locomotion and Control · Context-Aware Activity Recognition Systems
