Exploring the Effects of User-Agent and User-Designer Similarity in Virtual Human Design to Promote Mental Health Intentions for College Students
Pedro Guillermo Feij\'oo-Garc\'ia, Chase Wrenn, Alexandre Gomes de, Siqueira, Rashi Ghosh, Jacob Stuart, Heng Yao, and Benjamin Lok

TL;DR
This study investigates how demographic similarities between users, designers, and virtual humans influence the design and effectiveness of virtual agents in supporting college students' mental health, highlighting the importance of tailored virtual human features.
Contribution
It reveals the impact of user-designer demographic similarity on virtual human design and effectiveness in mental health support for college students.
Findings
Designers tend to create virtual humans resembling themselves demographically.
Age, gender, ethnicity, and appearance-voice matching influence virtual human design.
Shared demographic characteristics between designers and virtual humans affect mental health conversation effectiveness.
Abstract
Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of mental disorders such as anxiety and depression. A comprehensive understanding of students, considering their cultural characteristics, experiences, and expectations, is crucial for creating timely and effective virtual human interventions. To this end, we conducted a user study with 481 computer science students from a major university in North America, exploring how they co-designed virtual humans to support mental health conversations for students similar to them. Our findings suggest that computer science students who engage in co-design processes of virtual humans tend to create agents that closely resemble them demographically--agent-designer…
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Taxonomy
TopicsEducation and Learning Interventions · Consumer Perception and Purchasing Behavior
