Systematic Review of Extended Reality for Smart Built Environments Lighting Design Simulations
Elham Mohammadrezaei, Shiva Ghasemi, Poorvesh Dongre, Denis Gracanin, and Hongbo Zhang

TL;DR
This paper systematically reviews how extended reality technology is applied to smart lighting design in built environments, highlighting historical progress, modeling techniques, current trends, and challenges in the field.
Contribution
It provides a comprehensive overview of XR applications in smart lighting, synthesizing 270 research papers and identifying key trends and challenges in the domain.
Findings
XR enhances visualization and interaction in lighting design
Significant growth in XR-based lighting research since 2010
Identified challenges include technical limitations and user acceptance
Abstract
This systematic literature review paper explores the use of extended reality {(XR)} technology for smart built environments and particularly for smart lighting systems design. Smart lighting is a novel concept that has emerged over a decade now and is being used and tested in commercial and industrial built environments. We used PRISMA methodology to review 270 research papers published from 1968 to 2023. Following a discussion of historical advances and key modeling techniques, a description of lighting simulation in the context of extended reality and smart built environment is given, followed by a discussion of the current trends and challenges.
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