Shape Conditioned Human Motion Generation with Diffusion Model
Kebing Xue, Hyewon Seo

TL;DR
This paper introduces a novel shape-conditioned diffusion model for human motion generation that directly produces mesh-based motions, capturing complex interdependencies beyond skeleton representations, and demonstrates competitive results in various conditioned tasks.
Contribution
The paper presents SMD, a shape-conditioned diffusion model that generates mesh-based human motions directly, utilizing spectral mesh representations and a spectral-temporal autoencoder for improved realism and variability.
Findings
Produces realistic mesh-based human motions
Achieves competitive performance in text-to-motion tasks
Captures complex bone-muscle interdependencies
Abstract
Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize skeleton-based pose representation, requiring additional skinning to produce renderable meshes. Given that human motion is a complex interplay of bones, joints, and muscles, considering solely the skeleton for generation may neglect their inherent interdependency, which can limit the variability and precision of the generated results. To address this issue, we propose a Shape-conditioned Motion Diffusion model (SMD), which enables the generation of motion sequences directly in mesh format, conditioned on a specified target mesh. In SMD, the input meshes are transformed into spectral coefficients using graph Laplacian, to efficiently represent meshes.…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
MethodsDiffusion
