A NLP Approach to "Review Bombing" in Metacritic PC Videogames User Ratings
Javier Coronado-Bl\'azquez

TL;DR
This paper employs NLP techniques to analyze and distinguish review bombing in Metacritic PC game ratings, achieving high accuracy and providing insights to mitigate such phenomena.
Contribution
It introduces an NLP-based method to identify review bombing in user ratings, improving understanding and detection of malicious low reviews.
Findings
Achieved 0.88 accuracy in distinguishing review bombings from genuine low ratings
Identified key words and concepts associated with review bombing
Provided insights for mitigating review bombing effects
Abstract
Many videogames suffer "review bombing" -a large volume of unusually low scores that in many cases do not reflect the real quality of the product- when rated by users. By taking Metacritic's 50,000+ user score aggregations for PC games in English language, we use a Natural Language Processing (NLP) approach to try to understand the main words and concepts appearing in such cases, reaching a 0.88 accuracy on a validation set when distinguishing between just bad ratings and review bombings. By uncovering and analyzing the patterns driving this phenomenon, these results could be used to further mitigate these situations.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVideo Analysis and Summarization · Artificial Intelligence in Games · Digital Games and Media
MethodsSparse Evolutionary Training
