Predicting Cognitive Load Using Sensor Data in a Literacy Game
Minghao Cai, Carrie Demmans Epp

TL;DR
This study demonstrates that physiological and pupil data can be used to accurately predict learners' cognitive load in a literacy game, enabling personalized educational experiences.
Contribution
It introduces a multimodal model that effectively tracks cognitive load using affect-related physiological signals during gameplay, a novel approach in GBLEs.
Findings
Model achieved 70% accuracy in predicting cognitive load.
Including affect features improved model performance.
Cognitive load tracking can support personalized learning.
Abstract
Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning environments (GBLEs) tend to focus more on outcomes rather than processes, potentially overlooking key aspects of the learning journey that include learner affect and cognitive load. To address this issue, we collected data and trained a model to track learner cognitive load while they used an online literacy game for English. We collected affect-related physiological data and pupil data during gameplay to enable the development of models that identify these latent characteristics of learner processes. Our model indicates the feasibility of using these data to track cognitive load in GBLEs. Our multimodal model distinguished different levels of cognitive…
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Taxonomy
TopicsEducational Games and Gamification
