Pursuit-Evasion for Car-like Robots with Sensor Constraints
Burak M. Gonultas, Volkan Isler

TL;DR
This paper introduces a learning-based approach for pursuit-evasion games with car-like robots under sensor constraints, improving strategy effectiveness and enabling real-robot deployment in complex indoor environments.
Contribution
The paper develops a novel method encoding historical sensor data into belief states for pursuit-evasion, enhancing multi-agent RL performance and real-world applicability.
Findings
Up to 16% improvement in capture rate over baseline RL methods.
Learned belief states effectively estimate opponent positions.
Successful deployment of policies on real robots at 2 m/s indoors.
Abstract
We study a pursuit-evasion game between two players with car-like dynamics and sensing limitations by formalizing it as a partially observable stochastic zero-sum game. The partial observability caused by the sensing constraints is particularly challenging. As an example, in a situation where the agents have no visibility of each other, they would need to extract information from their sensor coverage history to reason about potential locations of their opponents. However, keeping historical information greatly increases the size of the state space. To mitigate the challenges encountered with such partially observable problems, we develop a new learning-based method that encodes historical information to a belief state and uses it to generate agent actions. Through experiments we show that the learned strategies improve over existing multi-agent RL baselines by up to 16 % in terms of…
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Taxonomy
TopicsGuidance and Control Systems · Evacuation and Crowd Dynamics · Sports Dynamics and Biomechanics
