A Constructive Winning Maker Strategy in the Maker-Breaker $C_4$-Game
Matthias Sowa, Anand Srivastav

TL;DR
This paper presents the first explicit strategy for Maker to win the $C_4$-game in a Maker-Breaker setting, achieving a winning threshold close to the known asymptotic limit with a significantly improved constant.
Contribution
The authors develop the first constructive winning strategy for Maker in the $C_4$-Maker-Breaker game, improving the constant factor for the winning threshold.
Findings
Maker can win if q < 0.16 n^{2/3}
The strategy is constructive and explicit
Threshold is close to the asymptotic limit
Abstract
Maker-Breaker subgraph games are among the most famous combinatorial games. For given and a subgraph of the complete graph , the two players, called Maker and Breaker, alternately claim edges of . In each round of the game Maker claims one edge and Breaker is allowed to claim up to edges. If Maker is able to claim all edges of a copy of , he wins the game. Otherwise Breaker wins. In this work we introduce the first constructive strategy for Maker for the -Maker-Breaker game and show that he can win the game if . According to the theorem of Bednarska and Luczak (2000) is asymptotically optimal for this game, but the constant given there for a random Maker strategy is magnitudes apart from our constant 0.16.
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Taxonomy
TopicsArtificial Intelligence in Games · Algorithms and Data Compression · Digital Games and Media
