Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning
Tianchen Zhou, FNU Hairi, Haibo Yang, Jia Liu, Tian Tong, Fan Yang,, Michinari Momma, Yan Gao

TL;DR
This paper introduces MOAC, an actor-critic algorithm for multi-objective reinforcement learning, providing the first finite-time convergence and sample complexity analysis, with practical improvements demonstrated on real-world data.
Contribution
The paper presents MOAC, a novel multi-objective actor-critic algorithm with proven convergence guarantees and practical enhancements for robustness and efficiency.
Findings
Proves finite-time Pareto-stationary convergence.
Achieves sample complexity guarantees independent of objectives.
Demonstrates effectiveness on real-world datasets.
Abstract
Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum…
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Taxonomy
TopicsReinforcement Learning in Robotics · Neural dynamics and brain function · Evolutionary Algorithms and Applications
