Surrealism Me: Interactive Virtual Embodying Experiences in Mixed Reality
Aven Le Zhou

TL;DR
"Surrealism Me" is an interactive mixed reality experience that explores media's influence on perception and freedom through virtual embodiment and AI integration, prompting reflection on reality and media's role.
Contribution
It introduces a novel MR artistic inquiry combining virtual embodiment, AI-generated movements, and UAV extension to critically examine media's mediating effects on perception.
Findings
Participants experience altered perception through virtual embodiment.
The system challenges media's mediating role by breaking down virtual reality boundaries.
The work fosters critical reflection on media influence and human agency.
Abstract
This paper introduces an interactive Mixed Reality (MR) experience and artistic inquiry entitled ``Surrealism Me'' which delves into Vil\'em Flusser's critique of media as mediators that often distort human perception of reality and diminish freedom, particularly within the context of MR technology. It engages with Flusser's theories by allowing participants to experience a two-phase virtual embodying (i.e., another body) in MR, highlighting the complex interplay between human agency, body ownership, and self-location. Initially, the participant manipulates their virtual body through various inputs or chooses AI-generated movements. Then, the interactive MR experience leads to an immersive phase where an Unmanned Aerial Vehicle (UAV) extends their sensory perceptions, embodying the virtual body's perspective. ``Surrealism Me'' confronts the concept of ``playing against the apparatus''…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDigital Media and Philosophy · Kierkegaardian Philosophy and Influence · Cybernetics and Technology in Society
