SocialGFs: Learning Social Gradient Fields for Multi-Agent Reinforcement Learning
Qian Long, Fangwei Zhong, Mingdong Wu, Yizhou Wang, Song-Chun Zhu

TL;DR
This paper introduces SocialGFs, a novel gradient-based social force representation learned via score matching, enhancing multi-agent reinforcement learning by improving transferability, scalability, and credit assignment without online interaction.
Contribution
It proposes a data-driven method to learn social gradient fields for multi-agent RL, integrating social forces into decision-making and demonstrating multiple practical advantages.
Findings
SocialGFs can be learned offline without online interaction.
They transfer effectively across different tasks.
They improve credit assignment in complex reward scenarios.
Abstract
Multi-agent systems (MAS) need to adaptively cope with dynamic environments, changing agent populations, and diverse tasks. However, most of the multi-agent systems cannot easily handle them, due to the complexity of the state and task space. The social impact theory regards the complex influencing factors as forces acting on an agent, emanating from the environment, other agents, and the agent's intrinsic motivation, referring to the social force. Inspired by this concept, we propose a novel gradient-based state representation for multi-agent reinforcement learning. To non-trivially model the social forces, we further introduce a data-driven method, where we employ denoising score matching to learn the social gradient fields (SocialGFs) from offline samples, e.g., the attractive or repulsive outcomes of each force. During interactions, the agents take actions based on the…
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Taxonomy
TopicsReinforcement Learning in Robotics
MethodsDenoising Score Matching
