Adversarial Attacks on Reinforcement Learning Agents for Command and Control
Ahaan Dabholkar, James Z. Hare, Mark Mittrick, John Richardson,, Nicholas Waytowich, Priya Narayanan, Saurabh Bagchi

TL;DR
This paper demonstrates that reinforcement learning agents used in command and control scenarios, such as in StarCraft II, are highly vulnerable to adversarial attacks, emphasizing the need for more robust training methods.
Contribution
It provides empirical evidence of the susceptibility of RL agents trained with A3C and PPO to adversarial noise in military simulation environments.
Findings
RL agents are highly susceptible to adversarial perturbations
Adversarial noise significantly degrades agent performance
Highlights the need for robust training algorithms
Abstract
Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional wargaming, battlefield simulation and modeling. Real time strategy games and simulators have become a valuable resource for operational planning and military research. However, recent work has shown that such learning based approaches are highly susceptible to adversarial perturbations. In this paper, we investigate the robustness of an agent trained for a Command and Control task in an environment that is controlled by an active adversary. The C2 agent is trained on custom StarCraft II maps using the state of the art RL algorithms - A3C and PPO. We empirically show that an agent trained using these algorithms is highly susceptible to noise injected by…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning
