Addressing Diverging Training Costs using BEVRestore for High-resolution Bird's Eye View Map Construction
Minsu Kim, Giseop Kim, Sunwook Choi

TL;DR
This paper introduces BEVRestore, a novel method that efficiently constructs high-resolution Bird's Eye View maps by restoring low-resolution features, significantly reducing training costs and memory usage while maintaining mapping accuracy.
Contribution
The paper proposes BEVRestore, a memory-efficient approach that encodes sensor features at low resolution and restores them to high resolution, addressing diverging training costs in BEV map construction.
Findings
Enables high-resolution BEV map construction with reduced GPU memory usage.
Maintains mapping accuracy comparable to high-cost methods.
Provides a plug-and-play, scalable pipeline for urban scene mapping.
Abstract
Recent advancements in Bird's Eye View (BEV) fusion for map construction have demonstrated remarkable mapping of urban environments. However, their deep and bulky architecture incurs substantial amounts of backpropagation memory and computing latency. Consequently, the problem poses an unavoidable bottleneck in constructing high-resolution (HR) BEV maps, as their large-sized features cause significant increases in costs including GPU memory consumption and computing latency, named diverging training costs issue. Affected by the problem, most existing methods adopt low-resolution (LR) BEV and struggle to estimate the precise locations of urban scene components like road lanes, and sidewalks. As the imprecision leads to risky motion planning like collision avoidance, the diverging training costs issue has to be resolved. In this paper, we address the issue with our novel BEVRestore…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Robotics and Automated Systems
