Virtual Psychedelia
Jacob Yenney, Weichen Liu, Ying C. Wu

TL;DR
This paper introduces a user-friendly tool for creating psychedelic 3D scenes in VR using hierarchical IFS models within Unity, enabling artists to craft complex visuals with minimal coding.
Contribution
It presents a novel Unity-based system for designing and rendering 3D IFS fractals in real-time VR, accessible to artists without programming skills.
Findings
Real-time VR rendering of 3D IFS scenes
Graphical interface simplifies scene creation
Extensible system for advanced customization
Abstract
We present an approach to designing 3D Iterated Function Systems (IFS) within the Unity Editor and rendered to VR in real-time. Objects are modeled as a hierarchical tree of primitive shapes and operators, editable using a graphical user interface allowing artists to develop psychedelic scenes with little to no coding knowledge, and is easily extensible for more advanced users to add their own primitive shapes and operators.
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Taxonomy
TopicsPsychedelics and Drug Studies
