Improved Massively Parallel Triangle Counting in $O(1)$ Rounds
Quanquan C. Liu, C. Seshadhri

TL;DR
This paper presents a simple, optimal $O(1)$ round algorithm for triangle counting in bounded arboricity graphs, solving a notable open problem with practical potential.
Contribution
The authors introduce a novel $O(1)$ round algorithm for triangle counting that matches the best bounds without increasing space, improving upon prior work.
Findings
Achieves $O(1)$ rounds for triangle counting in bounded arboricity graphs.
Uses the same space complexity as previous best algorithms.
Potential for practical implementation and application.
Abstract
In this short note, we give a novel algorithm for round triangle counting in bounded arboricity graphs. Counting triangles in rounds (exactly) is listed as one of the interesting remaining open problems in the recent survey of Im et al. [IKLMV23]. The previous paper of Biswas et al. [BELMR20], which achieved the best bounds under this setting, used rounds in sublinear space per machine and total space where is the arboricity of the graph and and are the number of vertices and edges in the graph, respectively. Our new algorithm is very simple, achieves the optimal rounds without increasing the space per machine and the total space, and has the potential of being easily implementable in practice.
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Taxonomy
TopicsImage Processing and 3D Reconstruction · Advanced Numerical Analysis Techniques · 3D Shape Modeling and Analysis
