RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
Zhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou, Yin Yang, Jingdong, Wang, Kun Zhou

TL;DR
RTG-SLAM is a real-time 3D reconstruction system using Gaussian splatting that efficiently handles large-scale environments with improved speed, memory efficiency, and high-quality results compared to existing methods.
Contribution
The paper introduces a novel Gaussian-based SLAM system that reduces computational cost and memory usage while maintaining high reconstruction quality in real-time large-scale environments.
Findings
Achieves real-time large-scale 3D reconstruction with high quality.
Runs approximately twice as fast as NeRF-based methods.
Uses half the memory of comparable systems.
Abstract
We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
