Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training
Xingyu Song, Zhan Li, Shi Chen, Kazuyuki Demachi

TL;DR
Quater-GCN is a novel graph convolutional network that improves 3D human pose estimation by incorporating bone orientations and semi-supervised training, leading to more accurate and comprehensive pose predictions.
Contribution
The paper introduces Quater-GCN, a directed graph convolutional network that models bone orientations and employs semi-supervised learning to enhance 3D human pose estimation.
Findings
Outperforms current state-of-the-art methods in pose accuracy
Effectively models bone orientations for more realistic poses
Utilizes unlabeled data to improve training efficiency
Abstract
3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various fields, including animation, security, human-computer interaction, and automotive safety, where it promotes both technological progress and enhanced human well-being. The advent of deep learning significantly advances the performance of 3D pose estimation by incorporating temporal information for predicting the spatial positions of human joints. However, traditional methods often fall short as they primarily focus on the spatial coordinates of joints and overlook the orientation and rotation of the connecting bones, which are crucial for a comprehensive understanding of human pose in 3D space. To address these limitations, we introduce Quater-GCN (Q-GCN),…
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Taxonomy
TopicsHuman Pose and Action Recognition · Hand Gesture Recognition Systems · Video Surveillance and Tracking Methods
MethodsFocus
