SAGS: Structure-Aware 3D Gaussian Splatting
Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song, Jiankang, Deng, Stefanos Zafeiriou

TL;DR
SAGS introduces a structure-aware 3D Gaussian Splatting method that implicitly encodes scene geometry, leading to improved rendering quality, reduced storage, and fewer artifacts compared to previous geometry-agnostic approaches.
Contribution
The paper presents a novel structure-aware Gaussian Splatting approach using a local-global graph representation for better scene encoding and a lightweight interpolation scheme for compactness.
Findings
State-of-the-art rendering performance on benchmarks.
Up to 24× reduction in scene size with a simple interpolation scheme.
Effective mitigation of floating artifacts and distortions.
Abstract
Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted to achieve compressible and high-fidelity performance alternatives. However, by employing a geometry-agnostic optimization scheme, these methods neglect the inherent 3D structure of the scene, thereby restricting the expressivity and the quality of the representation, resulting in various floating points and artifacts. In this work, we propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene, which reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets. SAGS is founded on a local-global graph representation that facilitates the…
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection · Robotics and Sensor-Based Localization · Advanced Image and Video Retrieval Techniques
